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The justified price of $ 70 and the non-version of the GTAV-Take-Two financial report
The record first quarter of the current financial year turned out not only Capcom– The same boasts Take-Two Interactive. Below we wrote out the main facts from a fresh report.
General circulations of games
Grand Theft Auto V – 135 Million Units
Red Dead Redemption 2 – 32 Million Units
NBA 2K20 – 14 Million Units
Borderlands 3 – 10.5 Million Units
The Outer Worlds – 2.8 Million Units Pic.Twitter.COM/FQOWGV8KCM
– Daniel Ahmad (@zhugeex) August 3, 2020
Money
Revenue Increased 54% in Q1 2021 to $ 831m.
Yet Another Record for a Fiscal First Quarter.
Digital Contributed 87% of these Total Sales.
NET Bookings Reted An All-Time Q1 High as Well, At Nearly $ 1 Billion.
Company Has Increased Its Full Year Guidance. Pic.Twitter.COM/UVT5RLXWNI
– DOM (@domsplaying) August 3, 2020
Grand Theft Auto v
Neksten version Grand Theft Auto v will be released in the second half of 2021 and will receive a number of technical and visual improvements, as well as increased performance.
In terms of sales, the past quarter has become the best when compared with all similar quarters from the moment of entertainment release.
Rockstar Games Confirms that Grand Theft Auto V Will Launch on the New Generation of Consoles, Including PlayStation 5, In the Second Half of Calendar 2021.
The Next Gen Version of the Game Will Feature a Range of Technical, Visual and Performance Upgrades. Pic.Twitter.COM/KVARMVLTRG
– Daniel Ahmad (@zhugeex) August 3, 2020
About Nekstengrach for $ 70
NBA 2K21was the first game whose standard edition for next generation consoles costs $ 70. In a conversation with Gamesindustry.Biz Chapter Take-Two Strauss is potion (Strauss Zelnick) commented on the rise in price of games for Nekstgen:
The prices for AAA games have not risen for a long time, despite the fact that creating such entertainment has become very expensive. And we think that we offer consumers a valuable product … Impressions that can only be obtained on the consoles of a new generation, so this cost is justified.
We just talk for ourselves. Obviously, https://ukcryptocasinos.co.uk/bonus/ we are not talking to the entire industry, which, of course, is not coordinated in such issues. The price should reflect the quality, and we strive to provide the best "expirence". From our point of view, this is an extremely modest increase in price, given that it has not changed for a very long time.
However Zelnik noted that not all games of publishers for the next generation will cost 70 bucks. Like, pricing depends on a specific project.
Take-Two: Next-Gen Software Price Hikes "Reflect the Quality of the Experience" https: // t.CO/OV23HD8UF5
– Gamesindustry (@gibiz) August 3, 2020
August 3, 2020 Capcom financial report: unimportant sales Resident Evil 3 and a record first quarter
August 4, 2020 Project Cars 3: fresh trailer and start of pre -orders
Grand Theft Auto v
Grand Theft Auto Online
Red Dead Redemption II
The Outer Worlds
Red Dead Online
Borderlands 3
NBA 2K21
The best comments
“See how much money we get from sales and microtransactions! We set an absolute record!"
"The games are too cheap, you need to raise prices"
Something is wrong here.
Yes, apparently creating the same basketball from year to year is especially expensive. Probably thousands of unique specialists are involved in the development.
The prices for AAA games have not risen for a long time, despite the fact that creating such entertainment has become very expensive
The total income is 136 % more compared to the same period last year.
The expenses of players for microtransactions and DLC increased by 127 % in annual calculus.
The company increased its annual forecast.
(Not) Dear Mr. Zelnik, it does not seem to you that you are crap. Why do you have an increase in profit in your report, although "it became so difficult and dear, we barely make ends meet"? Who are you trying to love with your ridiculous shit -pounds. It is literally written in the report that you received a third of the dough for the current reporting period than for the same period last year! You literally write in the report that it is planned to get even more, and a miserable $ 10 for a copy of your “darned mouth of this casino” with a cryptball elements for new consoles is clearly not the main thing for what you are counting on because
The expenses of players for microtransactions and DLC increased by 127 % in annual calculus.
The income from microtransactions in GTAV, which grew by 155 %, also turned out to be record.
And we think that we offer consumers a valuable product … The price should reflect the quality, and we strive to provide the best “expirence”
Well, yes, yes … as valuable as the previous casino simulator with basketball elements, as well as so “brilliant” and “polished” WWE 2K20 ..
impressions that can only be obtained on the consoles of a new generation, so this cost is justified.
What is such a unique expirence in your chewed casino.
Here from suchermine stories I just eat … because well, everyone understands that Mr. Zelnik just loves money. So what the hell should we read this ultimatic bullshit.
Thousands of unique balls of the ball are involved in the game, who need to give a paw to use their faces.
Well, the license needs to pay for it all is clear. They were also paid for NBA 19 and for NBA 20.
Rise in price from what? Or licenses for Nextgen, they are more expensive.
I’m not grief not with the fact that NBA is full -right, but from the fact that nothing has changed in the development itself, and they raised the price and the price with everyone.
This was not the company said, it was Korey Balrog Liquido who was borne, starting to dull that “it was better than $ 70 than microtransactions’ blood pressure”.
Well, some players are even ready to justify such stuffing (such as in the comments on several similar news) with an invisible hand of the market, so, unfortunately, it is quite possible that it will work. He is one, only on paper about “equal opportunities for abilities” – in reality everything rolls into the banal “you need more gold”, even if it does not fit into the skyscraper.
In general, it is not clear why the games should get drowned, well, in common sense, I mean, or maybe I just do not own all the information. Moving technologies are now much more accessible for, for example, than 10-15 years ago, there are much more specialists, if only because joining Gamdev has become more affordable, a lot of things are being done at all, which also reduces costs compared, if you do everything with its more professional studio.
I am sure that sales will be as remarkable as for 60. Those who buy NBA and FIFA every year will not watch that the game has risen in price by just 10 bucks. And conditional GTA 6 will be bought and for 100 bache. This is GTA! How can you take it not on a release. So $ 70 and settled down.
Such nonsense. Considering that companies have long come up with different publications: “Beach” for $ 60, “Notes of BED” publication for the conventional $ 70-80 where they give a couple without useful skins “Rich Platinum Titanium” edition for $ 100 where they throw even more without useful skins … We still do not recall the “Sizon Pass”.
Disgusting hypocrisy – revenue from the sales of games and microtransactions has grown significantly, but the games themselves must rise in price because there are no money for production, it is even nauseous to read this ..
And the instrumentation naturally does not grow and does not develop, 3D modeling hung somewhere in the middle of the 00s … There it was, the news was that Epic made a database of Quixool’s models free. Separate enthusiasts in a couple of months with breakfast in Patreon in the evenings make models in just a row in a blender.
And here is such a stake “Clone of last year’s cryptolrian with raised iteration in the name should cost new consoles by $ more than $, otherwise we are the last bread with horseradish … By the way, our arrived only for the current reporting period increased by a third!" *Mr. Zelnik retires with the aim of writing a premium of a couple of hundred million greens *.
Because in reality there is no increase in development costs. There is a desire of companies to earn all the money of the world twice for reporting to investors, and the costs of fucking buffet for journalizers and other marketing expenses have increased. And then the next IGN- “Journalist” “Overlohy10iz10” will not put ..
Just buying once a year the main consumer base of this casino will swallow the current situation.
AAA-segment sacrifices herself to the altar of flibs and indie. The next year after delaying the year they will be surprised to tell that gamers are to blame for bad sales.
$ 70 is an absolutely dishonest overkill. How would you see ..
Was a game for $ 60. Standard price for many years. At some point, some kind of company (I don’t remember who, but it was recently) said something in the spirit: “either $ 70, or microtransactions”.
My opinion on this situation is this: it is better to pay less, but have content that you can buy at will, than paying another ten dollars just for the lack of this content. Take the same add.suits for Assassin’s Creed Odyssey: personally they do not bother me, and if there is money, I would not mind buying them myself. Yes, in general, you can say about any game with microtransactions: those who want – they will buy and more than compensate for those “empty” ten dollars that publishers want to add.
The problem here is, of course, online games. Especially those online games that have Pay-to-Win. One of these games constantly appears in the charts, and I’m talking about GTA V, where there is a single internal currency that can be purchased. And, of course, various kinds of oppressor, which are very expensive. And Fallout 76 with a relatively peaceful community prompted me to the idea that in order to make the player feel uncomfortable, it is not necessary to introduce paid imbo-weapons: you can simply make paid interior items paid, at the sight of which the player who just plays the game and who went into the house of another player, will have a feeling of envy and even his own inferiority. But this is still better than "Oppressors".
The paradox is that at least a hundred dollars do, microtransactions will not disappear anywhere. They will be added to any games where they are to the place. There is no money here extra.
The prices for AAA games have not risen for a long time, despite the fact that creating such entertainment has become very expensive.
The total income is 136 % more compared to the same period last year.
The expenses of players for microtransactions and DLC increased by 127 % in annual calculus.
From our point of view, this is an extremely modest increase in price, given that it has not changed for a very long time.