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Kojima called Death Stranding a commercially successful. Recently he missed an unknown major project
Rumor has it as an experimental courier simulator Death Stranding It failed on sale. However, in fact, the game met the financial expectations of the authors – this personally stated this in a conversation with Livedoor News Hideo Kojima (Hideo kojima).
(The quotes that you will read further are taken from the Gematsu note, where the Japanese original is translated into English. In general, difficulties in translation are possible!)
“We exceeded the number that was necessary in order to make a profit. So, I think, [game] sold well enough to be considered successful, including repulsed the cost of development. We soon We will release a PC version and have already received enough profit to prepare for what awaits us in the future. Therefore, there is nothing to worry about ", – said Kojima.
Yes, Kojima Productions going to start work on a new creation. For now, however, the case is at the planning stage, and not always successful – the Japanese is “slightly upset” by the fact that a large project has recently “collapsed”. Does the genius mean a new one Silent Hill, to the development of which, according to rumors, tried to attract his team?
Also Kojima commented on the gossip that Konami wants to sell the rights to P.T. And Metal Gear Solid. To the disappointment of fans of the developer, Kojima He called this information false – in any case, he has not heard of anything like that.
Recall that Death Stranding will appear on personal computers July 14.
May 29, 2020, the authors of Ghost of Tsushima talked about the duration of the game, the open world and not only
May 29, 2020, almost 3 https://non-uk-casinos.co.uk/review/slots-amigo/ million people played in the closed "Beto" Valorant daily
Death Stranding
The best comments
It was strange to doubt the commercial success of the game. The intrigue of which the game was shrouded before the release was one of the most unusual and fascinating events in the gaming industry. In recent years, at least.
I am glad that the game paid off, this suggests that the non-format is still valued. Despite the criticism of the rehentry of the gameplay, what I saw on YouTube suits me on the day of the announcement, so I wait for a brilliant simulator on the Orthodox platform.
The best walking simulator, really it is cool there, the basis of gameplay, a good plot and visual. Two disadvantages as for me: light bossfights, and too kojima chewed the plot, it was possible to leave more increditedness. Pre -chasing a curling iron, never regretted. I wish you a pleasant game!
P. S. The game is revealed when you play at least two to three hours, you catch the stream. Everyone talked about a boring piece of the game, but I did not notice it, a pointed from walking, from the plot. Get ready to read a lot, a lot of Laura is transmitted through the text. This game must be loved, felt, and this is probably the most interesting and unusual experience gained by me from games in recent years!
(All that you read further is the translation of the Gematsu note, which, in turn, has been translated from Japanese. In general, difficulties in translation are possible!)
The game is really excellent, but not everyone will come in, I personally, after passing it, was a little oversaturated, but now I missed it straight, I think to return, run around the world, finish off side effects.
So the game is actually not for everyone, not a blockbuster for a wide audience. Draw up costs for this – this is already success.
recently "collapsed a large project". Does the genius have in mind the new Silent Hill, to the development of which, according to rumors, tried to attract his team?
Something sounds like “well, we have repelled the costs” that such a “success” for AAA. Because there would be no point in mentioning the “repulsed costs” so, they themselves are implied in success as something obviously reached.
The game has a huge amount of advertising and shoving from all the cracks. The production budget there is also anything like that, apparently. The fact that in the end Kojima was drank all this time Arthaus led to a logical result.
I still do not understand the complaints about repetition.Elite and Skyrim and a bunch of different simmulators are also not the most dynamic games
Depending on what to consider under commercial success, in the interview it is said that the project came out at 0 and just began to make a profit, to fight back in 0 is not a success yet.
It failed on sale
Without accurate numbers, this can be interpreted as: no one buys the game, and how: they got less profits than calculated. And the result depends on how much it was invested in it.
As for me, it is a failure. Yes, the game paid off and began to profit, but after how long? In fact, we have a tedious gameplay + a dead open world, beautifully painted, but dead, which leads to boring the game in a day, and naturally not everyone goes through naturally. For example, there was such a Farrekaya 2 toy, the magnificent physics of weapons and fire, but the world was also dead and take the third part – the cut physics of weapons and fire, but something is constantly happening – the pirates would attack, then animals t.e. The gameplay is diluted while you get from point A to point B, but this is me so, for example.
To take the same sorcerer 2019 and the metro was bought so quickly that not even a month passed, but here … In my opinion, there were too many people from the game, and managers were to blame for this PR – they were too much praised under the veil of secrets, but in fact the zilch, it feels like the game did not make a game.Summing up, we can say: as the simulator is good, the game is good, as well as the beautiful views wrote above, in everything else … The plot, if it can be called the plot, is stretched as a used elastic band, while delivering a couple of goods, why and why and why and why?, This is not a stalker /metro /falaut-where there is an opportunity to fight at the same time fighting off the creatures, perhaps I am a biased to the game, because this is a simulator, but as for me the game is not enough cities and towns /villages of naturally dilapidated, in which there should have been enclaves and groups of the survivors- a kind of Days Gone and Last of US. Let it be available for the study a small part of the city, for that there are a lot of opportunities – and the bandits/monsters on the approach to the enclave could arise and ambush and ambush. I regret 6 wasted hours IMHO.
to curtail
Um, and on PS4 there is a return of games? If the game cannot be returned (it was before), as can adequately evaluate commercial success?
And that this dodger of the Dovirili Club on the PC has not yet come out yet? Why is this Buryat genius pulling rubber. On the contrary, on quarantine, it was necessary to release him. There was just a nonsense to the people, he sat at home for months. And then just a gunner for 100,500 hours, owe. And now the people will begin to release the people and everything will not be up to the games. And then there will be tweets to pursue what pitch is a bad platform. Nonsense.