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As you remember, according to the initial idea of the developers, the new F1 2015 should have been released next week. However Codemasters assessed the state of the project and came to the conclusion that it was too early to release it. As a result, the release of the racing simulator for PC, Xbox One and PlayStation 4 moved on July 10.
And users, in fact, and better. After all, now we have an additional month to carefully consider the demonstration materials in advance F1 2015 and decide whether to spend money on a new creation Codemasters.
So, if you still have not placed a preliminary order for F1 2015, then, perhaps, the following screenshots will convince you to do this (or, conversely, will be discouraged).
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F1 2015
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The broken car disappears less than the circle – the security machine rides circles 7.
In real F1, sometimes there are enough of the slightest contact in order to greatly damage the anti -wing – in the game you need to climb at good speed for "if it interferes, then into boxes, if not – roll".
Tire wear is not only different from reality, but it is also wet asphalt for some reason worsens the clutch with the highway only.
And many others seem to be trifles, but realism is very lost.
I understand that the first remark for the most part of the pick-up, but what prevents the developers from taking the disappearance of the machine and debris at least after 2-3 circles, as most often occurs in real life?
For the second – yes, it is treated with mods, but it should be in the game itself, unless not? More realistic wear is also achieved only by mods.
So to still work and work on the game, let’s hope that 2015 will greatly leave last year, released “for a checkmark”-they changed the compositions of the commands and everything, even the balance of power remained almost like in the game of 13 years-3-4 teams fought for victory. This is with the full dominance of Mercedes last season.
I understand that the first remark for the most part of the pick-up, but what prevents the developers from taking the disappearance of the machine and debris at least after 2-3 circles, as most often occurs in real life?
Well, not quite a nitny. The first affects the second – the number of circles behind the security machine. Quite fair such nit -picking. That is why I quickly loaded the game with mods. I was not very interesting without them to play it. Therefore, I am waiting for 2015 a version on a PC and I do not expect a special breakthrough in gameplay and physics from the game. Almost always there is an opportunity to put several adequate mods that will change for the better the next half -simulator from Codmasters.
Eh … it would be better to do as it was at the beginning of the zero. There the game was like a television.
And I’m wondering whether the accident has been worked out this season, will there be a Sefti car, etc.?
But in F1 – 2013/14 there is a security machine and with accidents complete order. Especially if you put a couple of mods on AI and damage.